﻿namespace LevelEditors
{
    using System;
    using System.Runtime.CompilerServices;
    using UnityEngine;
    using UnityEngine.Events;

    public class UISimulateButton : MonoBehaviour
    {
        [CompilerGenerated]
        private static UnityAction <>f__am$cache0;

        private void Awake()
        {
            if (<>f__am$cache0 == null)
            {
                <>f__am$cache0 = () => LevelEditor.Instance.Simulate();
            }
            base.GetComponent<Button>().onClick.AddListener(<>f__am$cache0);
        }
    }
}

